Weblet onLoadItem = (object) => { let newWidth = convert (width.length).from (width.unit).to (scene.unit); let newHeight = convert (height.length).from (height.unit).to (scene.unit); let newDepth = convert (depth.length).from (depth.unit).to (scene.unit); object.scale.set (newWidth / width.length, newHeight / height.length, newDepth / depth.length); … Web12 Apr 2024 · sceneBounds = new THREE.Box3 ().setFromObject ( cube ); meshBounds = new THREE.Box3 ().setFromObject ( model ); I would calculate the length of each side (x, …
three.js 数学方法之Box3
WebHo una mesh di, diciamo, 11 x 11 vertici. L'idea è che ogni punto (vertice) mantiene la posizione in virgola mobile normalizzata di quel pixel nell'immagine deformata. Per esempio. se voglio allungare Web16 Jun 2024 · Basically, the line in question would be var newGeom = new BufferGeometry().setFromObject( passedObject );, then do some modifications to the … resin box ideas
Come ottenere la larghezza/altezza/lunghezza di una mesh in …
Web27 Dec 2024 · It’s sort of hard to explain but much easier to draw: I also tried documenting it in the code: const fitCameraToCenteredObject = function (camera, object, offset, orbitControls ) { const boundingBox = new THREE.Box3(); boundingBox.setFromObject( object ); var middle = new THREE.Vector3(); var size = new THREE.Vector3(); … Web7 Jul 2024 · You don't need to iterate over all children of the object; there's a method in the library to do this: THREE.Box3#setFromObject: see the docs. For example, you can do: var … Web9 Mar 2016 · setFromObject: function {// Computes the world-axis-aligned bounding box of an object (including its children), // accounting for both the object's, and children's, world … protein powder for teenage boys